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Versions, Fragments or Inaccessible Works? Conservation Approaches to Media Art Installations and Net Art Works in the Collection of the C³ Centre for Culture and Communication Foundation

Introduction

The C³ Centre for Culture and Communication Foundation is a small, yet long-established NGO with a video archive and media arts collection. The Centre was founded in the late 1990s with the aim of showcasing scientific and technological innovation and promoting collaboration between art, science and technology. For example, one of the C³'s exhibitions featured Hungary's first publicly accessible internet hotspot. C³'s collection and archives have grown organically through the accumulation of works and content related to its activities. The main interface for the collection is the catalog.C3.hu platform. Although preservation has been a matter of debate for years, if not decades, maintenance work on the platform is currently sporadic due to lack of resources. In this article, we present a new work called Home Page, an archive of net art selected from the C³ collection. The archive reorganises the works into a new conceptual framework, evoking the lost techno-optimist perspective of the internet. Its development was inspired by the idea of integrating the complete works of media artists on the platform and the importance of documenting art while the artist is present.

The formation of the C³ collection

The launch of the centre in Budapest in 1996 was the result of careful negotiations with the Soros Foundation Hungary, Silicon Graphics Hungary and MATÁV (Magyar Telekom), who provided main funding. C³ can be seen as the successor to the Soros Centre for Contemporary Art (SCCA) in Budapest, the largest in the region.1) The SCCA network was established in 1991 as an international NGO and expanded to eighteen other former Soviet bloc countries throughout the 1990s. With the end of the centrally planned system, the initial period of liberalisation led to a structural crisis and drastic under-funding in the cultural sector. With funding sources being withdrawn, it was recognized that a bottom-up system was needed rather than a centrally managed one.2) Related to this realization, the network's mission was to help the new system emerge and stabilize, in line with the principle that art can be a force for social change by challenging existing norms in the creation of an open society.3) The affiliated institutions were modelled on the Hungarian branch. Operating with a new type of art management, the institutions' procedural manual provided guidelines for generating international exchanges, commissioning new works (through a major exhibition and grants annually), and documenting Eastern European art and integrating it into the global canon.4)

The SCCA network was put on a new footing around 1996, following the restructuring of the funding scheme by the Soros Foundation. At this point, the C³ Centre for Culture and Communication was created as a three-year pilot programme.5) At the same time, all the individual SCCA institutions became autonomous. In 1999 and 2000, a newly created but short-lived Amsterdam-based organisation, i_CAN, brought together the former member institutions, of which C³ was a founding member.

c3-1.jpg

Internet hub at the Butterfly Effect exhibition, Kunsthalle Budapest, 1996.

SCCA Budapest and C³ have been of great importance both locally and internationally. Major exhibitions before the C³ was founded include SVB VOCE (1991) Polyphony (1993), Butterfly Effect (1996), and subsequently Perspective (1999), Media Model (2000), Vision (2002) - all at the Budapest Kunsthalle, except for Polyphony, which is considered the first major public art event in the region. It is also worth mentioning the international conferences organised by SCCA Budapest, such as The Media Are With Us! (1990), Problem Video (1991), and the VI International Vilém Flusser Symposium & Event Series (1997). Works, recordings and documentation from these events form the core of the C³ collection.

C³ and the world wide web

After 1996, C³'s main task was to raise public awareness of a new phenomenon: the internet.

“In the 90's it was difficult to get online. Some universities had Internet connections, but only on an experimental level. The technical details (availability of modems, phone lines) and the cost were a deterrent, but nobody knew what it was or how to use it. The first publicly available Internet hotspots in Hungary were created by the C³ Foundation in early 1996 for the exhibition Butterfly Effect in the Kunsthalle in Budapest. There, five computers were available and they puzzled the audience. Similar machines were also set up at Internet Galaxy events and Artpool had access, but at that time they were operated from flats. The C³ did eventually have an internet lab, with a free service. You had to register, drop-off visits were time-limited, but it was possible to do this. There was also someone to help people while they were surfing the internet on one of the 10 machines. After that, internet cafés appeared, but there you had to pay.”6)

The C³'s lab was free and open to the public, which was also provided with help and courses for navigating the web. Silicon Graphics computers, truly state-of-the-art machines at the time, attracted a small but active community of artists, which developed various projects. It was an active centre with a residency programme, public events and exhibitions, web terminals, a library and a growing collection. C³ also developed the first public e-mail service (freemail) in the country and helped NGOs to get online by sponsoring web domains. had a project to encourage NGOs to access the internet by distributing free domains. C³ ventured into various collaborations, including with the Pararadio net-based radio station (1997-2007).7)

C³'s original mission included supporting the artistic creation of new media art, running a residency and organising events and exhibitions. Regular, large-scale group exhibitions of mostly international media art combined the work of local artists with emerging new directions in contemporary art. As the successor to the Soros Centre for Contemporary Art, documentation has been at the heart of the foundation as well. Much of the collection was built up in this way, through the initial residency programme (1996-2002) and annual exhibitions between the late 1990s and early 2000s.

The organisation has been mentioned in the same breath as Ars Electronica in Linz and V2 in Rotterdam, and in a short time has become a regional centre for media art. Through an international residency programme that focused on web-based projects, among other things, artists such as JoDi, Alexei Shulgin and Olia Lialina, spent time in Budapest and produced works, many of which are now considered key. By showing Hungarian artists alongside more established names in their exhibitions, C³ has accelerated their careers at home and abroad.

In 1999 the Centre became independent and continued to operate as a non-profit foundation. The director of C³ since April 1997 has been media theorist Miklós Peternák. With the move in 2005, C³ lost its own exhibition space and could no longer host public events. The Labor Gallery in Képíró Street, served as a satellite gallery, shared with the Association of Young Artists and the Hungarian Academy of Fine Arts. The database of collections has therefore fewer entries from 2004 onwards, but there are entries until 2011.

Collection and catalog: conservation efforts until 2022

The collection is currently available in an online database and via the C³ website. Both are publicly accessible sites and visitors can access different levels of information about the works - some works, especially web projects and video works, are fully operational and accessible. The catalogue includes media art works co-produced by C³, online works, works produced under the C³ residency programme and Studio Grant, and documentation of media art projects carried out by C³. It also includes C³-produced artworks that have been shown in major exhibitions or at the C³ Gallery and for which the primary medium was not the internet. It also includes recordings of lectures, video documentation of exhibition and other content. No new acquisitions have been made for many years. It is important to note that while the C³ collection counts roughly 70 works by 40 artists, the catalogue features over 700 works.

The catalog.C3.hu platform was created as part of the Gateway to Archives of Media Art (GAMA) preservation project in 2009. The aim of the EU project was “the establishment of a central platform to enable multilingual, facilitated and user-orientated access to a significant number of media art archives and their digitalised contents. The consortium comprised of a majority of the most important digital content holders for media art in Europe. The content provided constitutes approx. 55% of all media artworks presented online by European cultural archives and distributors.”8).

Entry on the Polyphony exhibition (1993) on catalog.C3.hu.

However, with the digital acceleration after 2009, the common platform has become obsolete, the structure restrictive and the content forgotten. Sustainability was not sufficiently addressed in the original objectives of the project and the limited operation of C³ did not allow the catalogue to be activated, presented and regularly updated (with the exception of an accessibility update in 2012). Even the project's website, which was supposed to be a central access point, eventually ceased to exist.9) This cannot be blamed on a lack of expertise or skills, as the debate on the preservation of media arts has been going on since the birth of media arts, including on the European scene. The C³ was previously involved in another initiative, 404 Object Not Found. What Remains of Media Art? (2003), which was a research project focusing on specific works, using different case studies, to investigate problems and issues related to the presentation, documentation and preservation of media art. The project concluded with a congress at the Hartware Medien Kunst Verein (HMKV) in Dortmund. C³ presented a case study on the possible preservation of the online VRML artwork Cryptogram.10)

In 2008, in a unique collaboration, conservator Elzbieta Wysocka took on the challenging task of restoring Olia Lialina's early net art work Agatha Appears (1997).11) For many years afterwards, the question of 'what remains of media art?' was particularly prominent in Budapest, where the Ludwig Museum hosted the Media Art Preservation Symposium (MAPS) in 2015, 2017, 2018 and 2020. The event was attended by international experts, including C³ Director Miklós Peternák. At another event at the Ludwig Museum in Budapest, the Dead Web exhibition, the public was able to see a restoration of a work by János Sugár entitled Dokumentum-modell (1997).12)

Taking all these experiences into account, C³ decided not to focus on a single case study for the New Media Museums project. This is largely due to the fact that there is rarely an opportunity to look back at this collection. It would have been very difficult to select a single work, while there are larger, structural problems to be addressed and resolved. So, first of all, the database had to be re-examined, with the help of the person who was responsible for its creation in 2008 and its update in 2012. As has become apparent in this process, it is very important to be consistent with people when looking after older digital archives. Many answers were given and many more questions were raised. Some of the structural problems are organisational, for example the catalogue platform and the collection on the C³ website do not correlate, some are communicational (the user interface is outdated, the design is not responsive, the images are very small), some are more serious (missing entries, incomplete art catalogues). This discussion has led to some changes in the administration interface, where for example there was no search function before.

From these problems, one obvious shortcoming urged us to act: although the oeuvre of László László Révész, who died suddenly in 2021, was represented in the archive, his entries were fragmentary and incomplete. A frequent contributor to C³, Révész was an artist who produced a large body of work, integrating the genres of computer art, video and installations. With the help of artist and researcher Márta Czene, C³ was able to rethink how it represented his work in the catalogue.

The decision was also made to take a closer look at the net-based artworks in the collection and improve organisation and communication. The chosen methodology was to approach the collection from an artistic research perspective, and to examine the web-based projects as one large category, rather than isolating individual works. This process was led by curator Anna Tüdős and artist Márk Fridvalszki.

Starting in 2021 for the first time in many years, C³'s preservation activities consisted of the following three strands: the identification of structural problems and their rapid resolution, the use of an artist case study to test the potential of the decade-old catalogue platform, and artistic research into the preservation of the net art collection.

Home Page: an investigation into preserving the net art collection of C³ Foundation

Why net art?

The C³ collection contains a small but significant selection of net-based works from the early days of Internet art in Hungary and abroad. The majority of the works date from the second half of the 1990s, a period marked by the exploration of the web as a new platform and means of communication. For artists of the time, websites offered a new medium for experimentation, as structure and design principles were not yet set in stone. The artistic freedom to shape the internet motivated many creators to produce exciting and unique work. The C³ collection offers a selection of works, including seminal artists of this period as well as experiments. Preservation efforts, however, tend to be passive, with a lack of resources not allowing for the activation of individual works.

Over the years, many platforms and solutions have become obsolete and unavailable, and some specific examples of preservation efforts will be discussed later. In 2022, with renewed interest in the 1990s and against a backdrop of accelerating digital content production, net art and the artistic values it represents are once again in the spotlight. For decades, the conversation around net art has been stimulated by a number of theorists and organisations (e.g. Variable Media Network, Monoskop, Zentrum für Netzkunst) and conservation work on web-based artworks is being done in different parts of the world (Rhizome, LIMA), but this is not the case in the Central and Eastern European region. This fact was one of the driving forces behind C³'s recently launched Home Page project.

We cannot pass by the debate on the terminology of net art, where a single dot or dash is of great importance for the practices described by the term. The literature distinguishes between a version of 'net art' with a space and 'net.art' with a dot, the latter coming from Vuk Ćosić and denoting the internet activist movement of the same name in the mid-1990s, whose members included Alexei Sulgin and Natalie Bookchin. Therefore, the term 'net.art' is used in the literature and on the Home Page website specifically in relation to this movement, while 'net art' is understood as a much broader category encompassing a wide range of internet-based art practices.13) Various terms are used to categorize artworks on the various C³ platforms, including 'net-art', 'web-based art', 'network art', and 'web project'. Web project generally refers to artworks that are more process-based and constantly changing in nature, but C³ uses the term as an umbrella term for net art. As the collection is currently available on various online platforms (websites), preservation efforts have identified the need for a comprehensive, synthetic summary or presentation that integrates the interdisciplinary nature of the works.

A loose methodology of artistic research was applied in this process.

Net art works and artists at C³

Alexei Shulgin's Form, 1997, on Home Page, 2022.

The net art collection has been created in line with C³'s original aims: to promote and explore the potential of the internet for the general public. There are three categories of net art works in the collection: 1) works created as part of an international residency programme, 2) works created by local artists, and 3) websites that are not created with artistic intent but retain some artistic value (this category includes websites created to document exhibitions, conferences, radio stations, video collections, etc.). As with most early net art works, their interdisciplinary nature makes them difficult to categorise. While Alexei Shulgin's Form (1997) is an example of a classic net art work,14) the same cannot be said of Ctrl-Space (1999) by the Dutch-Belgian artist duo Joan Heemskerk and Dirk Paesmans (JoDi). This is listed under web projects on the C³ website, but in reality it is not a net art piece, but a downloadable file which was then uploaded into a computer game called Quake to create a unique gaming environment. Ctrl-Space is described as a network game that can be accessed and played on the internet, but the definition of a network game has changed significantly since 1999 and means something different. Another example of an interdisciplinary net art work is Lapsus Memoriae (2002) by urtica (Violeta Vojvodic + Eduard Balaz), an online memory game.15)

One of the iconic works in the collection is Agatha Appears (1997) by Olia Lialina, which underwent an extensive restoration in 2008.16) By this time, typical conservation problems such as incompatibility with contemporary browsers, loss of interaction element, and damage or loss of certain files had become apparent. As with many early websites, the home page contains instructions for viewing, but these conditions can only be mimicked in an emulated environment.

Olia Lialina, Agatha Appears, 1997.

“To Netscape4.0 and after only
To pc and real audio mostly
With love and respect
olia lialina 1997”

The process, initiated by Elzbieta Wysocka, has set an example for the organisation, but has also demonstrated the effort and expertise required to handle delicate works to the right standard. János Sugár's Dokumentum-modell (1997) was restored for the Ludwig Museum Budapest's 2020 exhibition. Lacking any documentation, the reconstruction relied on the artist's faint recollections, arguably creating a new work based on an old idea. Technological upgrades to the original hosting server meant that all media on the site had to be replaced, including videos from Budapest traffic security cameras from 1987 and the artist's answering machine messages from the early 1990s. Interestingly, during the same exhibition in 2020, Olia Lialina justified her decision not to allow Agatha Appears to be shown by claiming that a simulation of the original hardware and software interface was required to exhibit the work, otherwise it was available online for anyone to view.

As time goes by and internet standards change, more and more works become inaccessible. On the other hand, as the C³ collection shows, accessibility is not enough to preserve a work of art. Without presentation, discussion, the creation and maintenance of networks of care and activation through awareness-raising, works of art will be forgotten. For the Home Page project, our aim was to rescue this moment in time when the web was seen as an artistic medium, surrounded by endless enthusiasm and utopian optimism for the future. Rather than focusing on a single work, we took the collection as a whole and analysed it, looking for specificities in terms of unique language, theoretical charge, activist motivation and communicative innovation. We wanted to create a new body of work in which browsing is dominated by the joy of discovery, as opposed to carefully organised information made available with a single click. The new artwork takes the form of a website, presented as an alternative archive. This is not to disregard conservation perspective, quite the opposite - our aim was to provide an expanded view of conservation in practice and to take advantage of the opportunity provided by the New Media Museum project to bring the essence of early works in the care of C³ to a wider audience.

Home Page, an alternative archive of net art

The works of Márk Fridvalszki deal with the sensual materiality of failed modernist visions. The artist usually employs a variety of media, such as wallpaper, found and manufactured objects, digital printing and other printmaking techniques, and combines them in all-encompassing collages. His artistic programme can be described as archaeo-futurological, which means that he deals with the remnants of forgotten utopias, the cultural sediments of our lost collective future. He was commissioned to make a new work by curator Anna Tüdős, who had worked at C³ for 4 years and knew the collection well.

After defining the main theme, Fridvalszki immediately referred to Ferenc Kömlődi's Cathedral of Light, which became the inspiration and guide for the creation of the website.17) From the beginning, the aim was to revive the visual aspects and logical structures of the net art works of the early 1990s. The creators wanted to avoid nostalgic appropriation and to preserve and present the zeitgeist of the 1990s in Hungary and Central and Eastern Europe, incorporating visual inspirations and texts from that period. At the same time, Home Page uses the retro-futuristic visuality of the 1960s/1970s, with a geometric design and vibrant colours. This work, like Fridvalszki's other works, is a collage where the individual elements have a very important reference value.

Creating the website for the artist was akin to editing a publication, and the curatorial work helped to harmonise the organic integration of text and image. The selection of the featured texts followed preliminary research, which included interviews, research in archives and consultation with scholars.

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Home Page in Netscape, one of the most popular browsers of the 1990s. Graphics and concept by Márk Fridvalszki.

The site starts with a rotating globe, which suggests the idea of the internet as a way to connect the world. These pre-pages were also a common feature of early websites, usually containing information or a simple 'Enter' button to give the underlying webpage some time to load. After entering, visitors are faced with the main menu. In structuring the menu items, we were careful to ensure that they were poetic but informative, that the topics were distinguishable even if related (e.g. there are links between the 'Cyberspace' and 'Grid' pages, but their focus is noticeably different), and that the dual–local and universal–references of the project worked well together. A good example of this is when a timeline is superimposed over the dot-com balloon graph to give a sense of the interplay between the Hungarian and wider context, and that Hungary was indeed relatively early in terms of internet access and net art.

Home Page, www.homepage.C3.hu.

Under ‘Technoculture’, an interdisciplinary understanding of the word is demonstrated:

“The definition of technoculture goes beyond music, literature, film, video, visual arts and all other new forms of artistic expression. It describes a sense of a changed world.”18)

Under 'Corporate Landscape', we reflect on the critical internet culture, and mark the anti-consumerist attitudes, the social distance and loneliness created by technology, but also historical milestones such as the dot-com bubble. Here, Ferenc Kömlődi's words coincide with Geert Lovink's vision of the Internet as a self-generative tool capable of bringing together critics, social movements, NGOs and others.19)

The section 'Cyberspace' explores twisted identities and realities created by online environments, linking the then new concept of cyberspace with a selection of artworks. Similarly, 'Grid' explores the drastically new ways in which information was organized online. Many artists have drawn inspiration from the abstract, mathematical, simple yet informative grids that began to define digital life in the 1990s. The works of Balázs Beöthy, Gyula Várnai and Hajnal Németh are displayed alongside those of Alexei Shulgin. 'Hyperdimension' functions almost as an audiovisual artwork in itself, with music composed by Elod Janky and a narrative scrolling structure reminiscent of the strategies of early net art artists.

Last but not least, 'Virtual Horizons' contains most of the local knowledge and archival data that could be useful for future researchers. In this section, the website details how the World Wide Web was introduced in Hungary in the 1990s, why artists and students took up the medium, and how some of the first few websites were created. It goes into more detail about the history of the World Wide Web and explains how it is truly considered the most democratic medium.

Preservation approach

If one can't update a database (of net art), the right solution is not to create a new one, bypassing the problem. Software-based artworks are constantly changing, so their preservation needs to be flexible. Any presentation of them can be interpreted as a re-enactment, with the original ideas at the heart, but never quite identical to the original. Some artists argue the need to present works using original software, hardware and physical environment (Olia Lialina), others allow the work to transform over time (János Sugár). The exhibition Seeing Double: Emulation in Theory and Practice at the Guggeinheim Museum (2004) presented these two approaches side by side, pairing works of art made in endangered media with their re-created counterparts in newer media.20) In the case of Home Page, a new work was created based on the complex whole of the net art collection with the aim of adding new value. Perhaps Home Page does not preserve the works in the net art collection in the form in which they were once available, but rather fits into a new wave of preservation paradigms that emphasize the importance of systematic presentation, the importance of curatorial choices to preserve the essence of the works, and the inclusion of different actors and disciplines in the 'networks of care' surrounding the works.

The post-custodial paradigm calls for a re-contextualization of archives to seek knowledge and understanding rather than mere documentation and control.21) In archives following this model, as in C³, ownership rights may not necessarily be held by the institution but by individuals. Archivists take on the role of arranging records in relation to other records in the archive or even in other archives, working with others towards the same or similar ends, creating new records and contextualising content along the way. This represents a clear shift from traditional archival practice, where responsibility is more concentrated and power relations more fixed. This paradigm implies dynamic boundaries within archives and between archives, creators, subjects and users. Although usually associated with participatory archival models, in this case it was useful to think about it in the context of the C³ catalogue and preservation efforts, where rather than focusing on a single work, the emphasis was on mapping the dynamic legacy and context of the net art collection.22) The Home Page follows the paradigm in its attempt to recontextualize the collection within the “larger historical and social landscape.”23) around them.

On Home Page, net art works, physical artworks, video art, a documentary, quotes and screenshots contribute to the interpretation of the nineties' mindset, digital culture, utopian or sometimes apocalyptic visions. That “software is stuff unlike any other” and “cyberspace is unlike any physical space.”24) It was important to include 'broken artworks' on the site, such as Szilvia Seres' Culture is Consumer Goods (1999), of which we have a description and screenshots, while the original files have been lost. The inspiration came from Gallery 404, a website set up to challenge the phrase “the internet never forgets,” showcasing the early 1990s net art generations' “attempt to plant a cultural stake in cyberspace” through the display of broken artworks.25)

Future Prospects

The actual home page of C³ is a net art work by Balázs Beöthy, which refers to the periodic table and the unity of science and art.26) The site was created in 1997 and has seen only minor changes since then.27) To many, it looks old and dusty, a relic from the past in urgent need of updating. For some, however, it is an imprint of another era, when faith in technological advances was stronger and the power of experimentation prevailed over economic imperative, and is therefore unlikely ever to change. The website presents all relevant information, although navigation can be an unusual experience.

Net art requires conservation practices that view artworks not as fixed but as a process, “an assemblage that can mutate over time and according to context.”28) On the other hand, many institutions and caretakers are not able to regularly update and transform their artworks. Experimental efforts such as Home Page can provide fresh perspectives in such situations, spark debate and activate care networks. Jon Ippolito stated that “almost every time when you preserve works of new media, it takes a lot of money, it takes a lot of effort. […] But on the other hand, if you look at early games, they have been preserved not by museums, not by curators, not by conservators, but by game enthusiasts and no one gave them a huge grant. They are preserved because they have a fan base.”29) If enough people are enthusiastic enough about these works, or if enough excitement can be generated around them, then we will be closer to being able to preserve them.

Flóra Barkóczi uses Bourriaud's term 'dee-jaying' to describe the creative process that results in Home Page, where the artist creates a work by reorganising or re-contextualising existing artistic practices.30) By presenting fragments of early net art culture in context, using them almost as raw material rather than archival relics, the result is a kind of remix that questions the legacy of this culture and makes connections with contemporary artworks. Home Page remains an open platform with the potential for expansion. All aspiring DJs are welcome to create a new remix.


1) SCCA Budapest itself grew out of the Soros Foundation's Fine Arts Documentation Center, which operated in Budapest from 1985 to 1991.
2) Labowicz-Dymanus, Karolina, “Corporate and Market Strategies of Contemporary Art in Eastern Europe in the 1990s”, In Proceedings of the Art Museum of Estonia, Lost and Found Spaces: Displacements in Eastern European Art and Society in the 1990s, Tallinn: KUMU Tallinn, 2019, p. 77.
3) Based on Karl Popper's theory of open society. Popper, Frank, Open Society and Its Enemies, London: Routledge & Sons, 1945.
4) SCCA, The Soros Foundations / Soros Centers for Contemporary Arts Network Procedures Manual, Internal document of the Open Society Foundations, 1991, p. 52.
6) Anna Tüdős's interview with Miklós Peternák and Márton Fernezelyi, February 2022.
13) Bosma, Josephine, Nettitudes: Let’s Talk Net Art, Rotterdam: NAi Publishers, and Amsterdam: Institute of Network Cultures, 2011.
17) Kömlődi, Ferenc, Cathedral of Light, Kávé Publishers, 1999.
18) Kömlődi 1999.
19) Lovink, Geert, Dark Fiber: In Search of a Critical Internet Culture, Cambridge: MIT Press, 2002.
21) Kelleher, Christian, “Archives Without Archives: (Re)Locating and (Re)Defining the Archive Through Post-Custodial Praxis”, Journal of Critical Library and Information Studies 1:2, 2017.
22) “Electronic Records, Paper Minds: The Revolution in Information Management and Archives in the Post-Custodial and Post-Modern Era”, Archives & Social Studies 1, 2007.
23) Ham, F. Gerald, “Archival Strategies for the Post-Custodial Era”, American Archivist 44, 1981, pp 207-216.
24) Gelernter, David, Machine Beauty: Elegance and the Heart of Technology, Basic Books, 1998.
27) The changes are documented on a separate website, http://www.c3.hu/log/.
28) Dekker, Annet, Collecting and Conserving Net Art - Moving beyond Conventional Methods, London: Routledge, 2018.
29) Verschooren, Karen, “Internet art, net art, and networked art in relation: Interview with Jon Ippolito”, 2006. http://three.org/ippolito/writing/ippolito_verschooren_interview.html. Jon Ippolito developed the concept and network of changing media at the turn of the 20th century. The project proposed an unconventional preservation strategy and questionnaire, based on identifying ways in which creative works can outlive their original medium.
30) Barkóczi, Flóra, “Utópista „deejaying” a posztinternet kultúrában – A C3 'Home Page' című projektjéről”, Artportal, 2022. https://artportal.hu/magazin/utopista-deejaying-a-posztinternet-kulturaban-a-c3-home-page-cimu-projektjerol/. Bourriaud, Nicolas, Postproduction, Sternberg Press, 2006.